AI Insights · Timothy · October 2024
Top 5 Voxel Games on iOS in Central America, Q3 2024
Discover the performance of leading voxel games on iOS in Central America during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, voxel games on the iOS platform saw varied performance trends across Central America. Here's a closer look at the top five games in this category, with data sourced from Sensor Tower.
Block Craft 3D: Building Games by Wildlife Studios showed a significant increase in weekly revenue, peaking at around $508 in the last week of July. The game's weekly downloads were generally robust, reaching a high of approximately 7.8K at the end of July before settling into a range of 5K to 5.5K in September. Active users were quite stable, hovering around 44K at the start of the quarter but experiencing a decline to around 37K by the end of September.
RealmCraft - Block Craft World from Tellurion Mobile did not generate any revenue throughout the quarter. However, weekly downloads saw an upward trend mid-quarter, peaking at 6.5K in late July before decreasing to about 3.1K by the end of September. Active user numbers reflected a similar pattern, climbing to nearly 24K in late July and then dropping to around 17.7K by quarter's end.
Crossy Road, developed by HIPSTER WHALE, maintained steady weekly revenue, with fluctuations between $56 and $124. Downloads were relatively consistent, with a notable peak of 5.5K in late September. The game managed to keep a stable active user base, starting the quarter with around 17.2K users and closing with approximately 17K.
MultiCraft — Build and Mine! by MultiCraft Studio had minimal revenue, with occasional spikes reaching up to $38. Downloads remained stable, peaking at 3.6K in late July before tapering off to about 2.2K by the end of the quarter. Active users started at 10.2K, rising to a peak of 11.5K in late July, and then declining to around 8.3K by the end of September.
Kawaii World - Craft and Build by Anna Bryk recorded no revenue during the quarter. The game’s downloads peaked at 2.6K in early July and declined to approximately 1.6K by the end of September. Active users followed a similar trend, starting at 4.7K and decreasing to around 4.2K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.